04 · Casino · Multiplayer table game
Poker — Texas Hold'em
Player-run Texas Hold'em for the casino. A Game Master (the croupier) opens a physical table, players walk up and sit down with in-game money, and the whole hand plays out server-side so the game can't be cheated from the client.
- 8 seats per table
- 16 spectators per table
- 25 s turn timer on every betting round
How it works
Start to finish
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The table mid-hand: community cards, pot, seated players and action buttons 1 / 2 01 — The hand
Server-side from blinds to showdown
- Complete hand flow handled server-side: blinds, betting rounds on a 25-second turn timer, showdown, and a timed community-card runout when everyone is all-in.
- Up to 8 seats per table plus a spectator mode for 16 viewers; you join by aiming at the table (ox_target / Alt).
- Player actions from the UI: fold, check, call, raise, buy-in, show your cards, table reactions, and a minimise button to look around without leaving.
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The Game Master panel: launch hand, auto-reveal, blind controls and dev bots 2 / 2 02 — The Game Master
Deals like a real croupier
- Reveals flop, turn and river manually, or flips the table to auto.
- Controls tournament-style blind increases, and can sit in and play too.
- Dev commands line up the mirrored half-table prop live in game.
Under the hood
What keeps it solid
Tables
- Placeable props with persistent owners: a management menu, several owners per table, admin oversight.
Anti-abuse
- Buy-in limits and per-player action throttling.
- A periodic client resync as a safety net.
- Committed chips are refunded if the Game Master disconnects mid-hand.
Sound
- Card, chip and shuffle sounds in the NUI, done with plain HTML5 audio because CEF keeps Web Audio suspended.
Tech
Tech and package
- Client script
- Server script
- Config
- NUItable interface + sounds
Need something like this on your server?